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Case study

MinePower

An SMP with superpowers, owned by content creators Zyro and Minnox. We built everything except the marketing: 300+ players, always at 20 TPS.

MinePowerNo longer running

An SMP with superpowers

MinePower was an SMP where players get superpowers. It was owned by two content creators, Zyro (also behind MineCade) and Minnox. They did the marketing, and we were the developers: everything except marketing was ours, from the powers themselves to the server they ran on.

300+
Players at the peak

Source: MinePower

20 TPS
The whole time. No lag

Source: MinePower

0
Minutes of downtime to undo the damage from dupes

Source: MinePower, from our logging system

20 TPS, the whole time

MinePower reached 300+ players, and it never lagged. It held 20 TPS the whole way, at every player count.

Superpowers are the hard version of an SMP to keep fast: abilities, effects and cooldowns for every player online, on top of a normal survival world.

Dupes, undone without downtime

Not everything on the server was ours. A few dupes came in through the public /trade plugins we used.

Because the server ran on our own custom logging system, we could trace what had been duped and revert the damage without any downtime.

Timeline

  1. Launch

    An SMP with superpowers

    Zyro and Minnox owned the server and ran the marketing. We were the developers and handled everything else.

  2. Peak

    300+ players at 20 TPS

    The server never lagged, at any player count.

  3. Along the way

    Dupes, undone

    A few dupes came in through public /trade plugins. Our logging system traced them, and we reverted the damage without taking the server down.

  4. End

    Closed

    The server is no longer running.

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