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Case study

MineRival

A multi-instance core, so one server could hold more players than one instance can. We built the core parts; it went on to handle thousands of players.

Too many players for one instance

MineRival needed to hold more players than a single Minecraft instance can. The answer was a multi-instance core: one server, spread across several instances, that plays like one.

We built the core parts of it.

Moving on

Before the core was finished, Zyro wanted us on other projects, for YouTubers he knew, so we switched to those.

What the core became

The core we built eventually handled thousands of players.

Thousands
Players the core eventually handled

Source: MineRival

Timeline

  1. Start

    One instance wasn't enough

    The server needed to hold more players than a single instance can, so it needed a multi-instance core.

  2. Build

    The core parts

    We built the core parts of the multi-instance core.

  3. Switch

    On to other projects

    Zyro moved us to projects for YouTubers he knew.

  4. Later

    Thousands of players

    The core we built went on to handle thousands of players.

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